Hi
I have a tree which has inside a node with a Mechanim animation.
This animation has various states which i change with SetTrigger.
When I disable the tree SetActive(false), and then re enable it again the animation
does not keeps its state it resets to the default behavior.
The same is happening if I use Boolean instead of triggers.
This looks like an glitch from the engine, can anyone comment on this?
Thanks in advance
Dimi
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