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Mechanim Trigger/Boolean resets on Disable

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Hi I have a tree which has inside a node with a Mechanim animation. This animation has various states which i change with SetTrigger. When I disable the tree SetActive(false), and then re enable it again the animation does not keeps its state it resets to the default behavior. The same is happening if I use Boolean instead of triggers. This looks like an glitch from the engine, can anyone comment on this? Thanks in advance Dimi

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